Yeah if you need portability, get a laptop, don't do some crazy desktop thing that you lug around lol. And the performance is not such a worry; as soon as you geta half decent one (which mainly means don't get suckered by manufacturers to believe that something like an HD3100 is a decent graphics card. I think once you pay…
Looking at a few of your posts it looks like you keep rendering using a skylight and light tracer (ambient occlusion). Now it does make renders look good that's why it is known as the sexy button. however it will tend to hide flaws in your geometry, like if something is wrong in a smoothing group ect. So while your…
I think you might benefit from focusing on forms with only line work. Color can be fun, but from the looks of it, you need to work more on your anatomy and basic line work before. Personally, I feel that speed is the key. If it takes you an hour to nail down forms, then cut back on the amount that you are trying to do. Use…
[ QUOTE ] Is it just me, or does DOA4 (which I thought was just mediocre) look better than this? http://www.weblogsinc.com/common/images/1130361825868804.JPG?0.36014586587709796 http://www.playstation3.net/ps3-games-playstation-pictures-videos/games/images/tekken6.jpg [/ QUOTE ] That is not Tekken 6. During Tokyo Gameshow…
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Thanks for the link! Sorry that I didn't think to look at the stickies first, before posting. I had to read through it and watch the video a couple of times, but I think I understood it after some trial and error. So I separated out each face in to it's own uv island. And that seems to give pretty good results. Though of…
Talked to a friend who is a lawyer, explained to me that you don't want to do much business in your own name, and that an LLC will give you quite a bit of protection as long as you take the necessary steps to keeping business seperate from personal - I.e. set up a business bank account and under no circumstances use that…
All the green effect and handle look great but blade-flint is not there yet Let me try to explain how this blades are made maybe this will help you so you have one rock bashing the other rock chipping small pieces in hope to achieve a certain shape so horns in your case a probably not possible[also there are various in…
Of course dev budgets aren't infinite, but we're talking about Ubisoft here, the same company that will happily waste a shitload of money on multiple needless CGI trailers. The fact is AAA development is insanely bloated and for the sake of the long term health of the industry consumers need to be given a product that…
Hello everyone. I want to show what I'm working on right now. Yesterday I saw this image and noticed some smooth wet smooth transition between moss and the rock. And of course, decided to challenge me and try to achieve it completely in unreal material editor :) And I have this now. It's very simple but it gives the scene…