I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…
Anyone getting it? Mine's reserved and paid for already. I've always been partial to the Tekken series anyways, but this one looks really fantastic; great graphics, lots of modes, plus a giant roster of characters (40). I never got a chance to play it much in the arcades, and never got a chance to head to any tournaments…
Rocksteady Studios is looking to add to its family of permanent
staff. We are looking for an exceptionally talented senior technical artist who are ready for the challenge
of producing an AAA title on the next generation platforms. Technical Requirements * Excellent understanding of Pixel & Vertex Shaders * Knowledge of at…
Hello there, Currently were alpha testing our indie video game which is called Stone Rage. And we have the following positions to be filled (Technical Artist, Primary Network Coder, Seconday Engine Specialist Coder, Maya Rigging Artist and Concept Artist). If youre interested to work with a professional and dedicated…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
UnrealScript is completely optional, it's just a script layer on top of C++ code. It's generally used for gameplay code that doesn't need to be exceptionally quick, and it's the best place to store data structures / values since it offers very short iteration times; building a large unrealscript package takes around 30…
Bad news, it started happening again...even with the overlapped UV's. What's also strange is when i enter the painting mode, some of my previously setup materials disappear or get turned off. To make them come back i have to close 3DO and it will reload them correctly. The paint layer again is empty but paint is visible in…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…