I have a humanoid character I'd love to have rigged for vrchat and for vtubing! I can show as many refs as needed, and my price range is going to have to be around $200. I can't pay very much up front, so paying in portions is preferred.
Since a new NDA is on its way I have been given permission to share with you all the current work I have produced for "Post Sciptum", I will leave a link to the project site for you to taker a gander at, at your leisure. http://postscriptumgame.com/ It has been an amazing learning experience working with such a talented…
update characters, June 2011. Sale of single character ( not include animations ), If you need buy or custom 3D or animations, Please contact: zero0086@gmail.com
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
just thaught of a stance i wanted to draw so gave it a go, kinda went for a anime look but tryed to make it my own style so tell us what you think, critique or what ever you like, would love to know what you think, ps i kinda cheated a lil on the bricks.. but who can be -bleep-ed >:P
Hey everyone, Over the past 10 months or so, I've been working my *** off together with 3 of my friends, trying to do something bigger than we've ever done before - make a full 3:30 minute 3D animated short. I've had the help of a few very talented friends, but still the workload was intense and the schedule was always way…
I have scoured the internet and abused the forums search function in a bid to find it but alas it was to no avail. The animation short was about two WW era fighters planes. Classic propellers~ Dog-fighting over a mountainous area. It was German and British/American planes. The piece was stylized with gritty textures and…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…