0 down vote favorite I want to create second uv set, and then move each uv vertex in an object by vector (u=0, v=1.0/number of vertices). The new uv vertex coordinates created for 4 vertices plane should go like this: for vertex 0 (u=0,v=0), for vertex 1 (u=0, v=0.25), for vertex 2 (u=0, v=0.5), for vertex 3…