yeah i know simplify curves but from my experience this here is the king of the hill: http://www.scriptspot.com/3ds-max/scripts/normalize-spline the important bit: "normalizes a spline by number of segments instead of the segments length." as for sketching curves and then tweaking them i was thinking if you let the user…
so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
We've got some guys over here that use Blender and at first I was a bit skeptical but man they produce some good stuff.. Even more impressive is that they switched from Max to Blender, not for the cost savings(although who's complaining about that?), but because of how much more efficient they find the workflow. One of the…
That's probably the reason why the idea of working in Max gives me nightmares. When you put it that way...Blender is competing, inadvertantly, at least at the tools level. But that sort of begs the question...why does Blender have to change to conform to Max/Maya? Beyond certain caveats (vertex normals, cage baking) what…
What is so user-unfriendly about it? It sounds like you want there to be a "one-click" solution. It's not so hard as you're exaggerating it to be. Download>extract>run. Is that really any less user-friendly than run>find update button>install>restart blender? You get an uncomplicated install without the registry bloat. Are…
Hey @mook Maybe I don't understand you or you don't understand me. Anyway, can you try to guide me through setting up one example keymap? E.g. for moving (left click select)? To make it clear: I already set it up for the 3d view where I can box-select and use the gizmos (move, rotatae, scale) all with the left mouse button…
I haven't made the switch. I'm still on Max day to day for work. Still on the Max beta. Initially, I decided to learn Blender for 2 reasons: baking the bevel shader to normal maps, and look dev of MikkT baked assets. However, I soon became addicted and have been exploring it more and more. Also, being on the Max beta for…
Well I strongly disagree good sir! That's the standard I've come to get used to by using Maya and Max, and I would rather keep it like that so that switching between apps at work (which I need to do) is even more seamless. I could concede that it's just my own preference making me biased, but I also think that in most…
Thanks mate, glad they were useful. There is only a scale option when you export .obj from Blender, not on import. It's as Pior says, it is written into Blender's .obj importer. Most DCC use the original old-school Wavefront file type. Max uses the Guruware version which is much, much better. It comes with presets for…
I totally see what you mean. As said I personally don't run into these issues, but I can totally understand that there might be situations when things are ambiguous. It's just like a bug in any program - the fact that a given user doesn't run into it doesn't mean that it doesn't exist, so I am with you. So from there I…