Today I did the head. I had already laid the ground work during the week long project so it was a question of retopologising the mesh, then breaking the symmetry and subdividing a bit more to add the last few layers of detail. I changed the topology of the base mesh in Max (removed the top of the head, the neck and…
Pretty good model. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
Marvelous is a good reference, but it's still useful to know how to sculpt folds. Many artists will still tweak simulated cloth afterwards. If you can't afford marvelous, blender had decent cloth sim for free and a few plug ins that make it a little closer to marvelous.
Looks mostly solid. Fingers could definitely use more loving, they just look unsculpted at the moment. The sternocleidomastoid muscle that's coming down from the bottom of the chin to the colarbone has it's top insertion point wrong. Should be originating from the back of the ear roughly to the collarbone. Your A pose…