I have solved that problem by myself, but thanks for your comments :) There is no problem in light map resolution I believe, because I don't have jagged edge shadows on BSP blocks (only rounded edge on corners). My solution: On Stationary Directional Light in "Cascaded Shadow Maps" settings section I just increase Dynamic…
Ahhh so that first image is not your real model. This second image is not also? Because it's depends of model how will you solve it. Because left image is what you get when you make let say IMM than model it and merge it. But you wont have that if you mask it and then tear it of the model in new subtool. Try to mask that…
I tried doing such, the thing is there are only very few parts that are stacked. It didn't seem to solve anything. :( I'm wondering if its some random export issue? I'm baffled as to why it worked decently well for GeeDave. I spent today trying to figure it out, so I exported and did a test bake on a past model and…
In terms of bootcamps, if you want to be a software engineer as a career you should get a degree from a school with a good reputation instead. Software engineers are in high enough demand to be able to pay off the loans in most cases. If you don't or aren't sure quite yet, just figure out what problem you want to solve,…
There isn't an easy way to make this joint work straight down. It's an inherent issue with the design. Moreover, the extra knee joint is not an issue, it was the easiest thing to solve in the whole chain by just limiting angles. I solved that in seconds. the balljoint is where my issues lie. having outside the IK defeats…
[ QUOTE ] [ QUOTE ] It's not an insolvable problem... it's just that we haven't got round to solving it yet. To say it's insolvable now is just giving up without any effort to explore the possibilities. Theoretical physicists are working on solving this problem right now. No argument in science is, in principle,…
I solve this by making it obvious upfront in the contract, that changes beyond the original spec cost X amount per hour. There's a great section on this issue, along with sample contracts that help solve it, in the GAG book. Every freelance artist should have this book. The contract can be as simple as you like, no need…
thank you i cleaned it up and found when i delte some of the edges which were close together it solved the problem, cause there as no tris in the mesh. If you are using low poly does it not like edges too close together on meshes, like for example when you got two edges close together to tighten a hard edge?
And because I know that nobody will actually read articles like that, let me break it down barney style: Business problems stem from people problems. So if you want to solve a problem, you have to understand the variables involved. Which is people. So it's useless to be discussing numbers and proposing solutions if we…
I see, but why did it worked when I removed the sharp edges, but left the top of the button as a separate island? I guess it's because my auto smooth is at 60°? Also I've seen videos of hard surface modelling in which they don't separate the uv of cubes shape, so I'm still not sure why I'd need to make hundreds of island…