Agreed on the viewport. I think they just way overcomplicated their shader system early on and now we're stuck with it. I don't see it getting thrown out and redone anytime soon...
GumRoad looks like exactly what i'm looking for! Just have to work out if i can send out updated files with it or not. Edit: they have a system for it! <3 Swoon.
This is fantastic! Great texturing. I was wondering, how do you determine measurements for non prop pieces when thinking of modularity? Do you use a particular system of units?
After Effects has an awesome particle fx system. I had to do a scene of a door exploding. All the flames, smoke, and dust were done in there. Saved a lot of time.
I am using the standard spec shader. Since the artifacts are literally painted into the scale maps I would expect that this is some sort of bug or fbx compatibility issue with that system.
We'll need more information, B4njo - what are your system specifications? Are you using a laptop or desktop? What error messages are you getting in reference to "still not working"? :smile:
The modern capitalistic society we live in. Rules in place to keep systems closed and prices high for sub par products, nothing to protect actual innovation and hard work by the individual.
Yeah i'm aware of that, but there are still issues even when well above 75fps on some systems. Its been acknowledged by oculus so i'm sure it will be fixed soon enough
http://labs.adobe.com/technologies/flashplatformruntimes/flashplayer11/ flash player 11 beta... 64-bit support — Support for 64-bit operating systems and browsers on Linux, Mac OS, and Windows.
like mine crashes at least 5 times a day and I have a sturdy system as wel, I just find it kind of disgusting that they would put out such a buggy product