So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
Modules Meshes So after finishing the wall meshes I started creating all the necassary meshes to fill the system with. This took a little while and it was really hard to find a good balance between a shanty worn down look and the colorful spirit I want the meshes to have. They should look like people are actually using…
WoW is also becoming Pokemon. Read up on their Pet Battle system. You will be able to collect, level, and battle with companion pets. It will be accessible to all players. Works with almost every pet Pet Customization, you will be able to name your pet, give them visual abilities, etc ... There will be "Wild pets", you can…
Can you modify configuration via python in modo? If that's viable rather than modifying config I'd just have a python script that does it and use that instead. Then if the file corrupts / new version / or whatever goes wrong, just re-run the script. Modifications would be so easy. Anyway, currently have my C++/Qt modelling…
At this point, I would say that Unity is still the best option for small/hobbyist teams. (in the range of 1-10 developers) The free version of Unity is very capable, and it's lack of cost up to $100,000 in revenue makes it one of the cheapest possible options. While Unity's performance and feature set might be lacking in…
So a little update for this project. I've been busy in the Blueprint System of Unreal 4 to create a system that will allow me to generate buildings and gives me the freedom to choose the style, height and pieces. So again, thanks to a lot of Youtube Tutorials i've managed to get something to work. Currently this blueprint…
3dsmax has a great setup for doing particles. UE3 mimics it pretty well but has to fall short because its real time. I'd say if you can demonstrate a good command of 3dsmax's particle system/particle view you'd have no problem translating that to UE3 or any other particle system. But thats just a tiny part of being an FX…
You've already got plenty of great advice but one thing you may want to check out is travel within the area you're staying. The UK (much like most places I guess) has a public transport system that varies greatly and the best way to get around is different from place to place. For example, as stated, London is…
Sadly to say, the only other time we encountered this, the only thing that helped was a system reinstall. But that time it happend after a system crash, which isn´t the case for you and that is very strange! Let me look in to this some more and get back to you!
Great work...couple of questions if you don't mind,first,is it a postprocess material or st else?...and the rain itself,is it a particle system or st else?...again great job,i think it's the best rain system i've seen,ever...on any engine,lol...^^