I know you want to know it all. But maybe take the info you already have from your various threads and put those into something you finish before you go further down the rabbit hole? Solve one thing at a time, finish your Kratos maybe?
Hi, it's been a while since the last update on this project. I've been mostly learning blueprints and creating systems like crafting, stamina, items and so on as well as exploring gameplay mechanics. This is without a doubt the most challenging, fun and entertaining project I have ever embaked on. So after a while of…
You can use the right click quad menu to freeze/unfreeze vert/edges/faces. I know pelt refuses to work if there is a gap in the pelt seam(s). I think ever open edge needs to be surounded by pelt seams? Did you do point to point seams around the open edges, like the eyes? When I pelt I normally skip the point to point seams…
little update on the part of getting something to show up when painting: I got that part working, but I can't get the color to properly transfer from the mathematics to the painting part of the code; in theory it's simple, but the practice seems to be quite hard. the problem i have right now is that I have to store an…
Floating geometry is absolutely not cheating. It saves time and delivers equal results, for all situations it should practically be used in. It's working smart. No use pushing yourself to solve a very complicated puzzle that doesn't need to be solved. Unless, of course, you want to solve it.
Latest update: -------------------------------------------------------------------- Hi there! This is my first time here at Polycount. I love playing League of Legends and I'm very excited to participate to this contest! Since the release of Aurelion Sol, I always wanted to concept a chinese dragon skin for him! He is…
he said it was solved but for those that do not have af fin ity photo: https://icolorpalette.com/color-palette-from-images https://colordesigner.io/#tools For future people looking into the same thing. (i was going to post but saw the solved)
i mean how are you creating the road and what are the issues you're trying to solve? it's hard to tell from the attached screenshot what you're trying to achieve and what's not working
Ok, we have solved the problem ingame. But it's the same right now in the converter. i'm still kinda puzzled about how exactly it was solved. So Option B) is most likely the culprint. I'll see if i can post more about how exactly we solved it.