you can't mess with that bit of painter via script anyway I'm a little confused about why this is useful in all honesty - if you're using UDIMS why not just split the surface up to fit into squares?
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Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Throwback to 2020 on the Sculptober challenge, I made with #zbrush this Scrooge McDuck Sculpture. I think it was like 3 or 4 hours of work recently. I 3d printed and painted you can get the file at Cults https://bit.ly/3Rhq2lU #3d #3dart #3 dartist #carto
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