Such a perfect resource. Thank you. The Ninja Theory one looks really interesting, looking forward to learning more about the system they used for the face capture.
nope its not that . I tried everything , absolutely everything , but nothing seems to work . Its probably a problem with my system , maybe something is missing or something .
Toolbag supports baking of vertex colors (RGB & Alpha), but that system is not hooked up to the automatic mask generation at this time - that only works with the material ID data.
The normal map seems to have too much high-frequency noise, although some of that might be due to an odd particle system that appears to be overlaying the image.
Keen: It needs to keep the normal value as a normalized vector, ie length 1, and its coordinate systems are all Euclidian. Hence the standard Pythagoran implementation.