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Re: UDK - Material - Custom Tangent to World function without Node?
Reply by
Ace-Angel
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Feb 2012
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Unreal Engine
Ah bollocks, and here I was thinking it would be cheaper and solve my issue, ah well, guess it's double subtract again, thanks for the feedback.
Re: [zbrush] Brush modifiers are disabled.
Reply by
WusikiJeronii
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Jan 2019
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Technical Talk
Seems I've found a solving. Frankly, it more similar like a dirty hack. lazzy mouze. Actually, Zbrush haven't an option controlling spacing?
2 results
Re: Is anyone up for a scripting challenge?
Reply by
Playdo
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Nov 2010
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Technical Talk
Bringing this back in hope that it's been solved. I'd really love this tool. Any luck Rob? Or anyone else know of a script or how to modify it?
Re: Live in Europe and want to be a moderator?
Reply by
SanderDL
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Aug 2011
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General Discussion
I would be interested. As long as the 400+ post rule isn't too strict. I'm sure doing certain favours for Adam can solve that. :)
Re: ZBrush colorize problem.
Reply by
Dubzski
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Apr 2013
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Technical Talk
Yey ty, that solved the problem =) . I'd never touched the MRGB channel before. So many tools to learn! Will look further into what it does.
2 results
Re: Shading artefacts only in Source engine (normal map related?)
Reply by
Yogensya
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Jan 2013
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Technical Talk
SOLVED! Finally I got it to work by using some random version of the sharedbones.qci file I found lying around. *sigh* And the screenshot of victory:
2 results
Re: Batman-Superman Movie
Reply by
WarrenM
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Sep 2013
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General Discussion
Which, admittedly, has always been stupid. One punch, Luther is in outer space, problem solved for all time. Never happens, of course...
2 results
Re: How do I fix mirrored UV seams in a normal map?
Reply by
Eric Chadwick
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Apr 2008
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Technical Talk
Try one of these shaders first, see if it solves your problem. http://wiki.polycount.net/Normal_Map#ShadersAndSeams If it doesn't, then rebake using some of the suggestions here.
3 results
Re: How to reverse normal direction in zbrush?
Reply by
guangh69
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Jan 2011
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Technical Talk
Thank you very much for all your answers. Really appreciated! I had solved this problem perfectly with your help. Thank you!!
Re: 3ds max: DirectX 10 weirdness
Reply by
scourgewarper
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Dec 2008
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Technical Talk
Solved - don't know why but if you check 'Redraw scene on windows expose' in configure driver options the vertices appear as blue dots again.
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