From here http://www.unrealtechnology.com/html/technology/ue30.shtml "Skeletal animation system supporting up to 4 bone influences per vertex and very complex skeletons"
I think the sky light he's referring to is the MR skylight, which is created when you use a sunlight or daylight system which means it's fine to keep in the scene.
Very interesting. Getting a system like this implemented for a single game seems like a lot of work. It might be a good candidate for some form of middleware tailored to the game industry.
Looking to hire a flash/scaleform expert to make a fairly simple inventory system. I have the backend inventory working in c++, I would just need the applicant to develop the GUI. Send applications and portfolios to: cozzbp@liminalgames.com
Hello. Does anyone know of any tutorial on how to make your own particle systems / attack animations for weapons in dota 2 reborn? I can not find any. By the way I use Blender. I will be grateful for help.
I had a bit of a disagreement with someone on another forum about rendering. He states that rendering in a 3d app uses the video gpu and ram. I on the other hand said that it uses the cpu and system memory. Were either of us right?