They're having a release party for it this thursday at a local arcade near me, might swing by to play it. Hope it's not $1.50 a play or something like Tekken 6 is.
yeah , my big problem with mudbox is the handling polygons and the fact that simmetry usually gets fudged , and local subdivision is shit- I hope they really improve.
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.