@Dataday your discounting the last 20 years of multinational corporate business strategy. the whole point is that the system is broken and they are gaming the system. if tax subsidies were for small home grown industry you would have a point but thats not how things are working. the main players that can take advantage of…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Otherworld Interactive is an indie VR content studio located in Los Angeles. We're looking for a Full-Time Character Modeler and a Rigger/Animator to work on our next VR game: a horror game with a touch of dark comedy for high-end VR headsets. “A puppet on every hand and a smile on every face!” Requirements: • We're…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
Hey all, I graduated last year from an Animation course and have had a bit of experiance in preschool animation stuff and i am now currently a runner in London for a post production company. But yesterday i got an email from a company 4hours a way to work on an upcoming game, i had an interview them last year and they have…
are you talking about local transformations(transform palette)? That has been in 3.1 just not enabled by default, it sets the pivot to the location of whatever the latest stroke was
New one on a vaguely similar slant to the falloff script, here's a script which uses the same up/down controller to shrink/grow a selection. Just press the hotkey you assign to the script, then move the mouse up or down to shrink or grow the selection. <font class="small">Code:</font><hr /><pre> macroscript selectionSlider…