How did you go about scaling your weapon? If you scaled it on the highest level (Editable Poly) then you actually changed nothing about the object, apart from what it looks like in your viewport. To actually scale the object, go into vertex mode and select ALL OF THE VERTS!!.. ahem, and then scale them down uniformly to…
I'm not really qualified to critique you, it's just that the helmet and spec aren't reading as well as everything else. Maybe it's just the lighting and materials to be honest. But my main issue is the fact that you are completely covering a character's face. Which I feel is usually never the best way to go especially for…
I don't know about that. I'm a big fan of kit-bashing a variety of basemeshes (from very basic ones to the more refined and pre-UV'd kind), but at the same time if you were to watch someone like Ryan Kingslien sculpt a character in his anatomy workshops, that guy can hammer out some very precise proportions for heads and…
Dan! Haha funny randomly clicking a post and seeing it's you! My only feedback is that on the rounded dial, just above the trigger (with the glow element around it) it looks like you have the rectangular glow segment in the center sculpted out. I think it would be cut in instead; same with the same glowing rectangle on the…
no set release date yet... but soon... I have a lot to do and get things hammered out. I want to get these videos out ASAP! In the boot camp video, I will go over the following points: -Color and value -Composition -Best practices on organizing layers and groups in photoshop -Creating a base stone texture -Creating a base…
It looks ridiculous. That thing isn't a sword, it's a sharpened chunk of skyscraper framing. It has also given rise to years worth of obsessed neckbeards who pester blacksmiths to make a replica of it, and then get embarrassingly indignant and adversarial when they're told it's stupid and completely infeasible. Those of us…
thanks red rogue, all helpful observations. I corrected the hinge hole, added the sighting aperature (cant believe i missed that ha) added the button on the floor plate, adjusted the grips. your right about the sharp edges, i may have gone a little to nuts recreating the real thing exactly. I'm thinking I will have to…
photoshop just NOT responding to hot keys, resulting in me hammering the key like a mad man and each button jab adding incremental anger. Photoshop just not picking up on print screen'd clipboards, needing a relaunch and then working perfectly. Great, cheers. Games journalists increasingly mentioning more and more tech in…
I keep waiting for them to hammer out the kinks with Vista but it looks like they are just calling it "WindowsME" and skipping to the next version. I really have to wonder how long a company can keep fucking up, and still stay on top. Every day I see charter buses full of MS employees zipping up and down the freeway,…
Yea, alongside the wooden grip having a weak close-up poly silhouette and certain sections being too doughy (a problem I sometimes have when trying to get soft edges that don't just get aliased in 20-30% view vs. close up proper hard edges for 80% view shots), those are some areas i might revisit. Also thanks for pointing…