Kneel to Krinja! Sith master of the light whip! [Soundtrack: http://youtu.be/iQPWjtqWYyk] *This is my entry for the Star Wars CDChallenge: http://on.fb.me/1DQLxus* Born in a planet of slaves and raised around the sound of the flesh being punished, Krinja freed her people the day she stopped a whip just with her force. Not…
Hi guys. I see the big foam battle here, so I'd like to ask small question about one of the technique. [spoiler] https://www.youtube.com/watch?v=ngICRmxw1fM [/spoiler] It's foam close to stylized that using in civ6. I've prepared wave animation shader (for game engine) and wave generator (spline + some areas with different…
Don't worry - I'm not getting at you :) - I actually voted 'yes' before I saw the thread on Polycount. The game looks like a solid and polished experience. Focusing on a singular strong mechanic is certainly the approach I'd take. Personally though, I'm not sure there was enough in the trailer; the majority of it seemed to…
Right, because being attracted to a specific body type makes you a 15 year old boy. And insulting people who don't agree with your tastes makes you an adult. I've been so delusional until now. Zwebbie, you get 100 pts for creating an awesome piece. I honestly don't know what to think about this one. On one hand I think she…
You have a good attitude, keep at it. I can see you have a good eye for shape, just need to sharpen your fundamentals. Work on getting a solid normal map baked. This starts with an efficient and attractive high poly, and ends with an properly optimized low poly with ideal topology. Try smaller exercises to work on map…
hey there! so far you have started in a great direction but i see what you mean that there is something that's bothering you about it... and here is what i think it is: - the bride on the nose (from the front) looks too flat and sharp . in general, a woman is softer and rounder (i should put quotes on that before i get in…
It's probably not overly relevant if you're happy with the concept you've got there, but I think if I was trying to do an updated take on Annah, there's a few elements I think that that design has lost. Annah is supposed to be attractive, but she's also a thief and pickpocket who lives in a garbage dump and tends to pick…
I have a feeling you didn't learn what PBR is yet. Read this. Directly from the Marmoset team. https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Feel free to ask them questions. They're very helpful people. Your axe design is okay, not interesting, but I understand it as a real life hatchet.…
Here's Another Update I worked A bit further on the modeling of the Alley I've Been slacking A bit latety postponing anothor update but here it is. And Here's Another Vid: https://vimeo.com/83806116 @ Chillydog12345: You're probably right about the store but I only wanna do the Alley and the streets surrounding it. And…
it's usually a good idea to show an hp in a material that has some specularity to it because it will expose any smoothing issues (although that doesnt look to be a problem here) and will show the edges. despite that, atm i'm pretty sure your edges are much too tight across all elements. making them chunkier will make for a…