Nice environment! I feel that the destroyed section at the bow deviates too much from the concept and doesn't really feel realistic or detailed enough. For vertex stuff, I can only point you towards this: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html (for free)…
Heres some more progress I should probably mention now im not going for a 'specific' model 1911, but I like the world war 2 ones because I think the modern ones look like garbage. Im mainly keeping the simple shapes/curves from the ww2 one but incorporating other features I like
If you're looking for a "hand painted" texture tutorial, there's this one from 3dmotive that looks awesome. http://www.3dmotive.com/new-release-hand-painted-weapon-texturing/ http://www.polycount.com/forum/showthread.php?t=90037 It looks like they have a few more too. EDIT: The wiki also has some good stuff.…
looks great, however the heated metal on the weapons are too clean: http://ww4.hdnux.com/photos/10/40/60/2231315/5/628x471.jpg http://www.brooksforgings.co.uk/brooks_new/websitenew/upsetforging_large.jpg http://s3.amazonaws.com/production.mediajoint.prx.org/public/piece_files/1136/gigfishing5.jpg I think that it happens…
Jamin and Tyson Murphy got me started with traditional art techniques. http://www.youtube.com/channel/UCrg54TH8h4ZMHU2sv0oFC0g [ame=" https://www.youtube.com/watch?v=c_GWVez_UHM"]Texturing Workshop with Jamin Shoulet Part 1 - YouTube[/ame] https://www.3dmotive.com/f101801 I'm still on amateur mode though so I can't offer…
Hey @Shyralon i got the textures from the 3DScan store. http://www.3dscanstore.com/ I just bought a cleaned head mesh and a body scan pack and then cleaned them up and pieced it all together. It starts like a dull 8k texture, then i just use puppet warp and some images from the internet to piece in anything that is…
old reel tape server combining these two reference shots, sadly i couldnt find any high resolutions shots of this....if anyone does I would gladly take em ;D http://www.losethattyre.co.uk/wp-content/uploads/2008/09/computers-and-tape-reels-old4.jpg…
more complete info can be found here: http://www.kxcad.net/autodesk/Autodesk_MAXScript_Reference_9/interface_maxops.htm search on that page for 'CloneNodes' example code: [php]--Clone the source. result = #() --Instanced copy. maxOps.cloneNodes object_to_clone_here offset:[0,0,0] expandedHierarchy:true cloneType:#instance…
Old thread Warning, but looks like Bioware/EA annoucned Star Wars: The Old Republic today, the rumored MMO set in the KOTOR world. Here's a link to some screen shots: http://www.1up.com/do/media?cId=3168646&sec=IMAGES. I loved KOTOR, but will have to wait for some more info about this one.
dude, why the jagged metal ? apply some smothing groups, also there are loads of cool work around this forum that shows good metal texturing. i hate beeing a towel , but i wrote a long time ago a metal texture tutorial : http://www.3dtotal.com/team/Tutorials/texturing_metal/texturing_metal1.asp good luck . and keep…