I would do this if I am building The Sims :) , but blending make our work more reusable in this case as we don't have to build 5 specific variants from 2 textures, and can procedurally do this for player-created content (The Sims basically ask the player to do the artist's work, and some players enjoy it, haha)
Hot damn. I thought my upconverted DVDs would suffice, but that looks slick. I'm thinking about getting the 360 HD-DVD player now. Rather than use capture cards, I think it'd be interesting to see how they differ on an actual TV with an HD-DVD player and and upconverting DVD player.
In a nutshell, repetitive combat and a poor F2P business model. The combat is pretty fun, if a little button mashy. It just gets so repetitive so quickly. It's not even the "grinding" that I have a problem with here. Your first challenge is a jelly. The next is two jellys. The next is three jellys. After that is three…
Ahh I see, you can transform the gizmo in the view port by move/rotate/scale it around to manipulate how it unwraps. There is a green line that indicates where it will attempt to place the seams. As for the texture, thats pretty damn good for a first attempt, you should be proud! Here are a few crits to help things along:…
How do I customize this to work when I hit the fire button? /** * Plays a Vehicle Animation */ simulated function PlayVehicleAnimation(name EventTag) { local int i; local UDKAnimNodeSeqWeap Player; if ( Mesh != none && mesh.Animations != none && VehicleAnims.Length > 0 ) { for (i=0;i<VehicleAnims.Length;i++) { if…
*shameless plug* Kim Possible 2 and 3 for GBA has a grappling hook. Something I miss is the ability for a second player to join in the middle of the game. I know some games still do it, but very few. But then, there aren't really any action games that are 2 player, nowadays, are there? I'm thinking old school Contra and…
WHO DUNNIT' ?! [this what happens in adventure games when a player isn't looking. Why is it all baddies solely exist to kill the player when clearly they have been haunting/lurking in a given environment for years. It makes no sense. I'd love to see monsters interact more and even hunt each other if a player isn't detected…
You end up REPLACING an existing character in HL2DM than adding :\ UT2k4 has nice player model support, limited support for custom player sounds though Severity might have custom player support coming based from Quake3's source, but I dunno what will come out of that since i'ts not out anyway
And your point is? $600 for a BluRay player ALONE is worth it. But the PS3 plays games, has media-center capability, and can read like 20 differant media formats. Keep in mind that the cheapest BluRay player is $1000. And there's no reason to believe a player will ship by PS3's launch, which will be less than $600. And…
I echo the 'this isn't really a bad thing' sentiment, I would always go for servers capped no more than 20 players, I was all about the team deathmatch on hardcore mode, and game with 32 players even on larger maps got ridiculous. So much grenade spam it was ridiculous. 18 player max is ideal for this game.