It supports MDL,MD3. 3ds,MDL. Everything is good, the UVW maps are good. In max I add lights, when i export to .X the light data doesn't seem to be there. you know what I mean? If that don't explain it please let me know and I will make screen shots and post them on the site.
I think it entirely depends on the game your trying to make. For an FPS, there is no reason to build an engine from scratch. The Quake3 engine is a extremely well done piece of work, which is completely free in every way. And if not Quake3, then Torque, or a Quake engine modification like Darkplaces and Xreal. But there is…
I use it. The Grease Pencil is cool but doesn't add much to game character modeling with the exception of helping to story board animation. The realtime shaders are cool but most major apps max, maya, xsi have all had this for a while. I do like the fact that that you can texture paint on top of the normal map in the view…
gmax --export--> MD3 --import--> 3DS MAX Gmax exports to nothing that hasn't been paid for in a 'game pack'. So that means you're limited to MD3 and whatever else is available out there, like Roller Coaster Tycoon, or something. A generous soul and fantastic human being named Chris Cookson actually fixed the PopNFresh MD3…
Yeah it is basically the same application as say car stereo speaker boxes and custom fabrications. You can use mdf, foam, card board, whatever to design your own and then Lay the fiberglass over it. Do this in a well ventilated area at room temperature for best results. Use gloves too. Good to have a good sander and…
If price was no object, this is probably the monitor you are looking for.... http://pro.jvc.com/prof/attributes/features.jsp?model_id=MDL101631 The control panel at the bottom is amazing actually...
i love being able to move your canvas out of the photoshop background And people complain that GIMP doesn't use MDI and try to get the old Photoshop's MDI in there...
Haha that sounds like fun for a little while lol. So i've been making progress, got some help from a friend who split up some source, and my friend paril and I managed to get this guy working, with smooth interpolated animations, he's just a simple md2 model We're going to be making a simple ai controlled real desktop…