Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
Hi, This seems like something that should be so very simple I am afraid of asking here. But how does one preserve hard edge/soft edges across export and import? Somehow for a simple export of following model, Maya Import will convert all soft edges to hard edges. Sure, it preserves the normal just fine, but I lost all the…
Max has some functionality for "open edges" which are the "border edges" You can assign a hotkey/toolbar button to Open Edge Mode and Open Edge Select - Open Edge Mode, when toggled, makes selecting a single border edge select all connected border edges, and Open Edge Select selects all open edges of the current selection.…
Hi Guys, just started learning ZB. So basically this is a noob question. But... Is there a some kind of tool, or ruler thing :| to make geometry more edgy? Thanks for any help, cheers!
Hey all, I wrote a blog about this tool (https://www.artstation.com/thomasfraser/blog) for Maya. I've told a bunch of people about how it can speed up their modeling but it's falling upon deaf ears. Use Constraints is extremely handy when you want to choose edges, verts, or faces which have specific properties. Selecting…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…