Hello everybody! Just starting to post here more frequently. I think I finished this one. What do you think? It's Eric, the cavalier. It's a redesign series for my portfolio. I plan to make all of the characters from the old Dungeons & Dragons cartoon from the 80s. I'm trying to make them older, more confident and with…
Hello guys. I found these monsters in behance from creature box and decided to model the 4th one that looks like a turtle as an exercise to model cartoon-like stylized characters. I also like the texture it has. Here are my first blockout of the character. C&C welcomed. Results:…
hi all my name is Retranslator_ I am looking to freelance work in the creation 3d characters/ -cartoon and phtorealistic sculpt -creation to render in Vray/ -gamedev characters please visit my webiste http://retranslator.daportfolio.com some work are wip and contact me on facebook/…
Like it, anime sure has an unique aesthetic imo a lot like manga sooo probably showing my age here... When the original Gigantor, Speed Racer and Kimba The White Lion TV manga/anime cartoons were firm favorites growing up, way back as a very young lad :)
what SuperFranky says, but keep in mind that you are gonna have to sit down and study anatomy hard. i also agree with Popol, in order to break the rules (which you will essentially be doing by creating stylized/cartoon characters) you first need to know them, so start with realistic characters first.
I agree with pior. To me the actual surprise is there isn't more take down or C&D for game and cartoon IPs. For example, I'm pretty sure 0% of these are licensed: http://www.turbosquid.com/3d-model/disney/ http://www.turbosquid.com/3d-model/star-wars-movie/ http://www.turbosquid.com/3d-model/nintendo/
the topology is good, looks nice, one thing I'd take a look at would be working one edge loop around both eyes edge loops - imagine the loop like if you'd draw a cartoon criminals mask. you'll get better deformations in the face when animating. keep up the good work.
Haha i had to google to find out who that was but darn that's a funny coincidence haha. No i was doing Speed sculpting a cartoon head on Digital Tutor. It follows a concept drawing from Dean Yeagle. Think i kept it in the "spirit" of the drawing but it's not exactly as the concept. Hell first time ever not to bad right.
Thanks muchly for the info, Pior! I'll look into that as well. I wasn't going for perfectly realistic, because the facial proportions of the model are also kinda stylized. So I went with a cartoon-realism mix for this. I do intend to do more realistically proportioned stuff as well... My portfolio really needs it.
I noticed in the 2 ref pictures posted (the drawn cartoon and the in-game snes) aren't exactly the same so I kind of pick and choose. but definetely will round up the wing tips. 16bit, can you please specify what you mean stretch it? like scale the whole thing in X direction?