Since this is one of my first human models, I watched a lot of tutorials on the topology of the face. To get used to the way humans toplogogy should be, I went ahead to make this model using those key edge loops around the eyes, nose and mouth, even though this is not going to be animated. The key loops were always in my…
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…
I think what Naima is asking might be one thing I've wondered myself. I do know about morph targets but say for example I store a morph target on a flat plane with no scuplting done on it. Then I mask out areas of the plane and go over it with a layer brush. Now the awesome thing about layer brush is if I go over something…