1. Model as separate objects is trouble-free baking without any reprojection errors. 2. At least in SD 2020 i didnt know any other options to achieve possibility to hide parts of the model rather than have a model separated into pieces. "Exploded bake" can solve the problem, cause we now can have 1 texture set, but it…
Thanks for the feedback! I have a spot light coming into the interior. It's using lighting channel 2 and all the meshes on the inside are using that same channel. For the outside, I'm using a directional light going into lighting channel 1 and all the meshes out there are linked by using 1 as well. I like the look of shot…
in the Shader there is a note about using texcoords like <font class="small">Code:</font><hr /><pre> Texture{ .. texcoord 1; # would use UV channel : 2 of max, default is 0 > 1 in max .. } </pre><hr /> about the scaling thing, I will just use texture matrix for both tiles individually, but not for emissive and mask, it is…
"Junior" artist portfolio = "Senior" artist portfolio with less assets. What do you want to do most? texture/shader artist? prop artist? world builder? Decide and make a reasonable amount of assets within ur focus at senior level quality. Textures/shader, you prob want somewhere from 8-10 shaders. Prop artist you want 2-3…
OMG SSD YES At home on my workstation I have a 4x 30gb SSD stripe (got them for $100 each off ebay), with a traditional platter drive for backup (more reliable) storage. The SSD stripe makes for INSANE performance with a multi core processor - as an example I can click my 3ds max icon, and max is open and ready to go…
15th is fine, but Azteca is garbage. They wouldn't be happy with a large loud group. Azteca is where families go to eat a moderately quiet, Americanized Mexican plate of microwaved food. Azteca is a huge no for me. Any place that is a quiet, family, sit-down restaurant is generally not a good choice for drinking +…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
thanks for the feedback yall I think I've fixed the couple small notes stuff and I'll probably redo the bolt this weekend (should I? I don't think it would be viewed under any scrutiny) and make the LP in the coming 1-2 weekends. Thanks! They're just color constants applied to a highpoly mesh in Marmoset 2 - I just…
JM, that is exactly why I love this mod, It is fun and funny at the same time. I just had my 1st run through, didn't get to do much since I didn't play the regular game to learn all the in's and out's to get a handle on things before this mod but I capped 1 zombie and lived while running in the night. Really difficult once…
1. Can you post an screenshot showing your material settings? 2. The PBR shaders in Toolbag and Substance are fairly similar but not exactly the same. Some variance is to be expected. However, looking at your render here it appears that the difference is mostly due to the lighting you've set up in Toolbag, rather than any…