@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it :+1: Edit: Here some results, following this Pixel Perfect Dithering…
We used to have some tutorials for realistic 3D portraiture but it's all way out of date. I would just do an image search, and pick what looks good. https://www.google.com/search?source=univ&tbm=isch&q=cg+portrait+tutorial+shader
Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
If you want free, but more work (and potentially lower quality) here's a couple old methods http://ericchadwick.com/examples/tutorials/looping_a_procedural_texture.html http://ericchadwick.com/examples/tutorials/tiling_an_animated_texture.html
Went through the "official" DirectX tutorials from Microsoft. Everything is still confusing, but hopefully it will start to click together. Reference https://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef#content
http://stephenjameson.com/tutorials/faking-volumetric-effects/ Damn the link is down :( Thank you wayback http://web.archive.org/web/20100528163256/http://stephenjameson.com/tutorials/faking-volumetric-effects/
Also, for Benton: Thanks! i mostly just did tutorials from www.cgcookie.com and www.blenderguru.com. I also did that Shotgun tutorial that was posted on here not too long ago, and that was awesome!
For using SFM to display and edit particles you can take a look at this tutorial. If you are new to SFM i think you will find all you need in that tutorial series.
A good tutorial on this workflow: The Desert(What can you do with no diffuse maps?) More tutorials and guides on the MultiTexture wiki page, also check out the Texture Atlas page.