Grimwolf's complaints seemed to get so many useful responses, it might be worth it to mention the features I'd like to see in case I'm wrong and you just need to hit tab-alt-tab-ctrl-shift-q in the info window, properties shelf, and 3D view respectively. Curves support: Branches. Mitering of unaligned handles. Creation of…
Hello, sorry this has definitely been asked before, but not sure how to explain what I'm trying to do. It's a workflow question of sorts... I made an Axe in Blender and baked the high poly to a low poly. Within that model I want different parts of it to have different materials, for example in the handle there are bits…
Hello all - I remember finding a little add-on (probably here in this thread, but not 100% sure about that) that added a useful functionality to the node editor : double-clicking on an image node would make the relevant image current in the image editor. Does anyone have a link to that ? [edit] Ha, nevermind, found it. The…
I've been using blender ever since I first took the plunge in to 3D and I've been pretty satisfied. In the few G+ Hangouts I've been in there is always someone who is surprised to see a Blender user. :P I can't find much mention of this, but I found some useful tips on using matcap materials made in ZBrush for real time…
I have to agree with Kat in that using the program should be enough to hold weight with its development, otherwise eventually everyone will feel like they are on the wrong side of the fence and those who do not have time or money to spare may very well fell bad and a lesser part of the community for not being able to give…
I think this argument is a bit silly. Undoubtedly, Blender would be better with ngons than without. Since when has giving people a choice of workflow ever been a bad thing? If you don't like ngons for some reason, fine, use ctrl+t, but for everyone else, it can drastically increase the speed of modeling. Having started…
I think the only reason Blender doesn't have Ngons right now is because the mesh code is so old (15yrs+, iirc) I'm not sure I can agree with your statement that people who dont use NGons must have a rigid workflow...Its just a different way of modelling. Bob Ross used 1-2' paint brushes, but i wouldn't say that they…
Eld: Oh, my comment was mostly spurred on by Tom saying that was an area he wanted to focus on. I only wanted to say that, while to me personally modeling tools are most important, any work on retopologising could make Blender a part of our workflow. But no, I hadn't yet tried it, although I must say that --if I'd use…
So if you want to update to your blender settings from 2.63 to 2.64 just do this: Copy this folder: C: \Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.63a Empty then paste into this folder (create if it doesn't exist): C: \Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.64 @Dave, It's totally worth…
Hey Blender peeps, after 6 years of writing, I released my super comprehensive and super in-depth handbook for Blender live at the Blender conference 2018 into the world: it contains 17 chapters, 917 pages, 1200+ illustrations and 250 demo files, and explains every bit of Blender from a core developer and simultaneously an…