@Pixelatedkiwi Hmm nice! Yeah I'm working on a remake of the undead starting zone in WoW. I'm trying to do a little design work too (for the more manmade objects). So I'm trying to make it in the Wow Style. The first texture I had for the branch had bigger needles, which looked more cartoony, but they looked more like…
Great work so far! Would love to see you push the proportions more though. If this is meant for WoW then your shapes should be more stylized and exaggerated. Your color palette could be more colorful as well and could use a more cohesive color scheme. Right now the strongest contrast in your piece is those white and red…
Still way too much subdivision Look at it carefully, someplace you have 2 edges near each other who have no purpose. Also you have weird topology some places and also Ngon. I would suggest you to start your own thread to get better feedback :) also don't start to texture yet the model is a mess, clean it first. and drop…
Demonith: I don't quite understand your questions. As far as the texture resolution is concerned, you pick an image size in Photoshop, or whatever app you use, and use it to paint the texture. Depending on the tool, you should be able to select parts of the model and/or texture map and just paint them instead of affecting…
The specs are too dark for what it is right now.. could you turn that layer towards overlay and opacity to 50%? Try to stay away from using pure blacks and whites in handpainted textures. Use blue-er hues of the base color in shadows and use slightly orange-yellow hues of base color in highlights. Then there is the bounced…
Hey there, Jesse! It looks like you're using a soft brush which makes the wood look kind of mushy. And there isn't a defined lightsource so it looks a bit odd. Hopefully this isn't out of order, it was probably as helpful for myself as it will be for you, but I did a quick paintover which will hopefully help you with…
Hii my name is natanel Yosef , I'm looking to add more 2d and 3d artists to my game project We are now rolling on indiegogo, and we need more staff If you like to become one of a team, we all work in collaboration that mean income money from the game by % We all pro users, with years of experience i saw you goodies , and…
@DARKMAG07 thank you! thanks @TURPEDO ! @8BITTURTLE thank you so much! are you instrested in the modeling or textures? i'll post a gif of my texturing process below, most of my wips are posted on my Patreon, but the week after next i'll be posting my wip work more publicly and go over my process more in-depth :) the…
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
Hey Keene, This really depends on your setting... if you're outdoors the wind will always have an effect on the surface of the water... the only time water is fully still is when it's in an interior setting without the force of wind e.g. in a coffee mug, etc... so ideally the water would be transparent with a tint of…