Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
simplest of macroscripts to sort verts in world Z, will clone all meshes in the current selection and sort their verts. macroScript SortVertsZ category: "polycount" buttontext: "SortVertsZ" Icon: #("TrackBar",2) tooltip: "SortVertsZ"( fn compareInt i1 i2 values: = values[i1] - values[i2]; fn comparePoint3_Z i1 i2 values: =…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…
DSG Inc. Looking for Lead Animator (MMOG) Lead Animator You must work in Maya. Must have Pixar like ability, we are looking for the best only. Job comes with stock options. Job comes with medical coverage. You must be in house (office), we will be located in the Bethlehem, PA, local area. We offer competitive…
I did the "local space" to "custom tangent space" conversion, for the reason that local space will be the same for all (unless uv-sampling interpolants are also different in scanline). Then you can transform the normal into your custom space... ideally you would do this with high precision local normals... but anyway from…
well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…
In answer to #1, I think this is what you're after : Select the faces you want to scale. Hold Shift+Right click and select "transform component" from the marking menu that appears. Click any scale cube from the manipulator (Gizmo) that appears. This sets it to local scale mode rather than local move. For a uniform local…
@lachtan interesting on this no local maps , other than time and memory. I thought the local maps where to help with memory ??? what are the benefits to not having a local information if you already have to call up diffuse spec ect .. damn this game is crazy hype.... I have to say if any of you pick this up hopefully you…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…