Yeah this stuff is really interesting - if I am not mistaken this could be fed directly into an old CAM/CAD system, since the patch/NURBS surface could be directly interepreted as a toolpath at any desired finesse. Whereas if it was made in polies or sculpt it would have to be subdivided down to the millions of polies…
Hey guys, I put this together as a reference for myself. This should be helpful if you're new to Unity and want to setup Max to it's unit system and coordinates.