A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
[ QUOTE ] Peter: "let's make the best game ever." EA: "agreed. let's make the best selling game ever." Peter: ¬_¬ [/ QUOTE ] Peter: SoOooo.. Ubi what say you and I make a game? Ubi: Ok we'll rub you down in baby oil and call you momma Peter: sounds great, lets make the game I always wanted to make! I don't care how well it…