If your system can support it, at least 8 GB. I have a relatively modest system, and I'm posting here, streaming SOA on Netflix, and building lightmaps in UDK. :) i5k Ivy Bridge 16 GB Crucial Ballistic DDR3 GTX 460
[ QUOTE ] You have people talking about Bush invading this or that country, or calling Bush a tyrant. Shows a total lack of education of the American democratic system of checks and balances, and well, apparently a failure of whatever education system they were raised in. [/ QUOTE ] WTF?
Slides for Bungie's 2014 Vancouver Siggraph talks on Hair and Facial Animation have been released Natalie Burke went over Bungie's hair system Jason G. Jones, and Tom Sanocki went over Bungie's Facial Animation and Retargeting system We are talking about it HERE Thanks Bal
engine specific. maybe systems will be sorted, maybe all the particle quads will be in one big fat sorted buffer. In any case I have to this day never worked with a perfect system. :) what engine was it you were using by the way?
What's your system like? I have a pretty mediocre system, and I don't have problems until I go over 2 million or so; and even above that is doable, it just makes working in the scene slow and cumbersome.
Just working on our new totally scriptable in real time particle system for OverDose, heres a quick sneak peak: [ame=" https://www.youtube.com/watch?v=epr4xOfxuAM"]OverDose ViDoc - Scriptable Particle And FX System - YouTube[/ame]
I'd love to see SD alternative because IMO after all those years it's still amazingly inconvenient and artist unfriendly in every part of it but unfortunately from what I see that texturelab needs a lot yet to be just on same level with SD. For example SD transform node gizmo is tremendously inconvenient and here we have…
@oXYnary yes there are lots of shades of gray here (no relation:)). and i agree that a sociopath is a bit more benign then a psychopath. an attribute like risk taking combine with a good sense of reason is vital to a decision maker. reading some of the comments that come out from these ceo's and executives, the stories…
So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
Modules Meshes So after finishing the wall meshes I started creating all the necassary meshes to fill the system with. This took a little while and it was really hard to find a good balance between a shanty worn down look and the colorful spirit I want the meshes to have. They should look like people are actually using…