ive been trying to figure out how to get my pillars/cylinders on my model smooth in zbrush once i import. they look faceted always :( ive tried creasing and even tried the smooth groups plugin to no avail :/ help please attached is my export settings, my max file screenshot, and zbrush screenshot
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Hey folks! I'm actually getting kind of stuck on the art side of the game. I dunno if the low-poly smooth gradient look is interesting enough. Like, if you'd payed 4.99-9.99 dollars for a game like this would you be happy with the graphical fidelity? :s I dunno, just getting a bit doubtful. I'd love if anyone had some…