thanks very much! My only crit is the pretty crazy amount of edge scratching on your metals. Could be toned back a bit IMHO :) And yah those be some relatively dense UVs, could have stacked many of those UV islands to save some space and increase res. Thanks again tho, sick game weapon!
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
Hi all. After years of doing everything from indie games, teaching game development and working on virtual environment productions, I developed a serious itch to go back to my roots and focus on 3d modeling. I'm starting this project in my spare time, inspired by this incredibly wonderful concept of Garing3 Besides looking…
Short answer: Yes, it will hurt you to stick with a nitch program and not learn any of the mainstream 3D apps. Long answer:I think the question is, why not learn them all and really expand your chances of finding a job? Beyond functionality you have to think about pipeline. - Is XYZ company going to toss your resume when…
Stick a cooler on it; those temperatures are fine, really, but there's no point in sinking the money into a processor like that without sticking at least a bit of an overclock on it (for which you'll want a cooler. Peace of mind). A funny side effect of being a heatsync whore, however, is how quickly you can increase your…
Render Week 1 - Complete (Un-textured) So as the learning goes I added too much detail to the scene at first and ran out of time to add textures. The models are finished. In a couple of weeks I will spend a day revisiting the scene to add materials and texture. For now I am sticking to schedule and moving on to a new scene…
Go easy lads. Stick to it in your Vector GT [W.I.P] and you will probably get some help/comments, Keep posting updates and get some modeling done. Show people your serious about what your doing and not just looking for attention and you'll get feedback. Post work, with wires stating what you are trying to achieve and what…
Another great book, not just for Environment Artists but any human being is The Dip by Seth Godin. http://www.squidoo.com/theDipBook [ame="https://www.amazon.com/Dip-Little-Book-Teaches-Stick/dp/1591841666/ref=sr_1_1?ie=UTF8&qid=1329925360&sr=8-1"]Amazon.com: The Dip: A Little Book That Teaches You When to Quit (and When…
Thanks for your reply. I agree with your critque. i will do another prop pass. maybe i can put an abandoned vehicle in the center of the blank space with an open hood. maybe the engine can stick out a bit as well, stick to a crane or something. I will also tweak the lighting a bit and decrease the contrast. third step will…
I'm going to do my best to stick to it. I know enough not to ever say that I'll be able to stick to a plan 100%, but I only want to deviate if something unforeseen forces me to do so. The wood area is pretty wide, but I wanted to make sure that I have enough unique floor boards in my tiling texture that I'd be able to use…