Yes It's all to do with how binary numbers work in hardware Eg. To double a binary number you move bits to the left 00000001 = 1 00000010 = 2 00000100 = 4 This is significantly faster than actually working out what 2*2 is in long form because you can literally just flip some switches in memory. That's the speed bit…
I wouldn't be too worried. First, the amount of work involved in going from raw scan data to usable asset is pretty substantial. I'm sure a lot of that will be automated in the future, but it won't go down to zero. Second, finding the real world object that perfectly matches the needs of a game project and then either…
Fun material. FYI there's an error in your math. The sine function always gives a value between -1 and 1 no matter the input. It's part of the nature of what the sine is. To get amplitudes greater than 1 you'll need to multiply the output of the sine by a number greater than 1. The wave look of the function occurs as an…
Pete this is being caused by number of issues, so far number one being the surface is 90 degrees sort of almost sharp angle which is and will always break your normal map like this. one thing is for sure it happens in all games including BF Bad Company (pc version) the barricades concrete ones have this exact same thing…
do you have any programming knowledge? have you done the learning maxscript tutorials included with max? Im confused whether this is a genuine 'please help me learn' thread or a 'please post the finished script' off the top of my head this is what you need. selectionCount = selection.count -- get how many objects we have…
Out of interest, how do they change sizes? Is it number of posts in that thread that makes them larger? I can see what others mean when they say this kind of style could be bad. Firstly it'll mean more people will go to the hit'n'run ones which was the reason the topic was started, althought you have put in WIP and Final…
Scott, I mostly need shots of pouches, pockets buttons zippers and straps/belt(s), and the fasteners that hold them together. Are they normal belt loop/buckle or are they a different type? Also shots of the pants and it would help to know what kind of materials are the pants are made out of? Wool, canvas, cotton? The shots…
Justin, the problem with displacement is just the number of polys that have to be rendered. Subdividing a mesh at render time is still going to result in a lot of polys. The more detail you want, the more polys will have to be genarated. And the number of polygons in a scene is still a major bottleneck for how quickly a…
Certainly hope Jonas stay in school! We are all having alot of fun here and learning alot from eachother. After reading alot of the negativity towards game related education im really suprised (im sure Jonas is too) because the school we are currently attending is great! Also here in Sweden we dont pay for our education so…
glad it's working. I can imagine there might be some issues with the numbers in the material editor vs designer. the uv coords may even be flipped vertically. I have a much more robust version floating around at the office that allows you to specify exactly which UV tiles go into a mask but I'd have to sit down and make it…