I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Great thread! If there's anything I can do to help you get things like this onto the wiki, let me know. http://wiki.polycount.com/wiki/Tutorials I think people find a wiki intimidating in general, though they really shouldn't. The formatting maybe? Personally I find it really easy to use. I think of it as a bookmarking…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
This environment benefited mostly from instancing. I have 2K textures on most medium/large foliage assets but it still runs fine on most PC's. 120FPS+ on mine. It was made into an actual working game called ithaca, which is a 20 minute exploration/psychological experience, mainly as an art showcase though. For the foliage,…
http://https//steamcommunity.com/sharedfiles/filedetails/?id=712195332 Branca com linhas na cor ciano, cano e alguns detalhes em preto, com uma caveira levando um headshot de um sniper, emocao de qualquer jogador ao matar seu inimigo. Baseado nisso vem seu nome FREE MIND (Mente Livre). Faca seus inimigos terem a mente…
My workflow of concept art is; Creating thumbnails until I find the one that are more appealing, creating that one thumbnail on a bigger scale and detailing it out. Do you guys stick to that detailed version and not wonder off to something else as I assume even you guys get many ideas about how to improve the concept even…
Hey Jess, so does my HP mesh make out okay? :) After deleting every material I could find, and restarting it from scratch and following your steps I still can't get my normal bump to show up.. Not quite sure what I'm doing wrong, it may be a problem with 3ds max 2013, from what I've read on google. When I import my mesh…
I like to freeze chili. I have made beef jerky at home, which is a great snack and I find really filling. Peanut butter and celery is a great small meal. I personally get a lot of calories from milk in lattes. Pot roast freezes fine. I bought a bunch of ham steak and turkey breast, which is precooked, so I can prepare it…
Right now, you have some nice props on a table. The bread looks indeedlike ciabatta :D I agree with the details you want to change, but when I said 'push the scene' I meant something else. To push the scene to a next level and make it a strong portfolio piece try to add some background story to your scene. For example make…