There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field. 2. Save your image onto your computer hard drive, edit your Polycount post, click…
[ QUOTE ] easier way of editing multiple seperate objects all at once? And editing their UVs? I know you can group select and add a group modifier. But is that the only way? [/ QUOTE ]Adding a modifier is the only way of editing multiple geometries at once. You can flatten the shared modifier by using the Collapse utility…
Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…
Thank you all for the responses! Apologizes I don't think my request was clear now that I'm looking at it again after reading the responses; what I was trying to accomplish was having a single hotkey (no menu/pie menu/marking menu) control two different commands based on the edit mode I'm in (VERTEX or EDGE). I managed to…
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
edit2: I tested and you can accomplish that using Snap Align Object(s) to Component + the method I described originally. edit: I just realized my idea wasn't exactly what you meant. You might want to take a look at the bonus tools anyway, i haven't used these in align menu but maybe they can help There may be a more…
^^^An animation effect like that is very much desirable and kind of what I had been imagining. I do have a liquid mesh now, but I wouldn't know how to set it up to do that. I've set up bone structures in the past but wouldn't know how to begin with something that would ideally be a bit random. I have at least made some…
when I tried reloading my HP .obj in Zbrush I got the popup: "The imported mesh contains 17 unused 3D Points :O Is there a way to check for these types of artifacts manually inside of a program? Decimated the mesh to about 500k poly's and made a new bake, still artifacts :/ Here are the new meshes (included a 200k HP)…
is this the computer you have ? http://www.newegg.com/Product/Product.aspx?Item=N82E16883107988 it says it is HP Pavilion Elite E9160F and according to HP site the motherboard does support PC x16 2.0 and 2.1 also check this link: http://h20000.www2.hp.com/bizsupport/TechSupport/Document.jsp?objectID=c01746799 mobo details:…
This is the problem with autodesk, they never really fully implement tools that they "acquire" from the community when they claim them as new features. First there was editable mesh, then the community replaced it with editable poly and they integrated it poorly by duct taping it onto the side of max, leaving two methods…