Learned a lot from unwrapping the bridge. Texture is simply a placeholder at the moment, though. Still have some stretching to fix as well, but that's easy enough. :)
Saw this this morning, looks awesome, nice chunky looking combat with limbs a-flyin'. The enviros are looking pretty dope, the silhouette action on the bridge was cool.
Hi as you can see that in the image I have modeled a railing for the bridge but I forgot to unwrap it. Is it possible that I can unwrap one part and copy its UV and paste it to the rest of the parts?
Hey folks! I get asked a lot about the "business" side of being a game artist, so I thought I would start condensing my brain dumps into short articles. Awhile ago I did a quick blurb in a Discord group about negotiating signon bonuses during interviews. I wanted to take it a step further and make it available to more…
I think what Naima is asking might be one thing I've wondered myself. I do know about morph targets but say for example I store a morph target on a flat plane with no scuplting done on it. Then I mask out areas of the plane and go over it with a layer brush. Now the awesome thing about layer brush is if I go over something…
Since this is one of my first human models, I watched a lot of tutorials on the topology of the face. To get used to the way humans toplogogy should be, I went ahead to make this model using those key edge loops around the eyes, nose and mouth, even though this is not going to be animated. The key loops were always in my…
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…