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Re: Normal maps ruin reflections
Reply by
marks
·
Jun 2014
·
Home
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Technical Talk
Did you try flipping normalmap Y ?
5 results
Re: FBX support for CryENGINE3
Reply by
seith
·
Jul 2012
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Technical Talk
Of course, it's Y. Err... No wait it's Z...!! :poly124:
40 results
Re: Hand Painted Substance Materials
Reply by
Kid.in.the.Dark
·
Apr 2016
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3D Art Showcase & Critiques
These are wonderful, I second on a break down. (Y)
6 results
Re: Skywalker 2014 1800mm Drone Feedback
Reply by
Thanez
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Apr 2018
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3D Art Showcase & Critiques
Flip Y / green channel of the normal map.
2 results
Re: Normal map with UV seams issue
Reply by
danni933
·
Apr 2015
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Marmoset
It seems flipping Y works! Thanks guys!
7 results
Re: Bloodborne Fanart - Hunters Dream UE4
Reply by
Kid.in.the.Dark
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May 2016
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3D Art Showcase & Critiques
Damn, absolutely nailed it. great work (Y)
14 results
Re: udk normals
Reply by
James Ordner
·
Dec 2012
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Unreal Engine
Same as 3ds Max, x+ y- z+
Re: Maya tangent space "transfer maps"
Reply by
Jason Young
·
Jul 2009
·
Home
›
Technical Talk
It's the same as xNormal. RGB, +x,+y,+z
8 results
Re: [PAID] - Realistic Organic Character modelers
Reply by
nechnechmo
·
Sep 2016
·
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Freelance Job Postings
y no asia? :(
9 results
Re: [Riot Art Contest]-Smash The Boards and Break The Nets
Reply by
Wingy
·
Oct 2014
·
Home
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Contests & Challenges Archives
›
Riot Art Contest
›
Riot Art Contest - Illustration
GG! ;y
2 results
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