That is honestly one thing that bothered me with interviews, I mean what if you are ONLY used to wearing formal shirt, pants and a tie? Arghh it bugs me, why can't you be a geek/gamer AND be professional? It really sucks to not get the job just because you wore a tie or a suit...
Slum: isnt there some crazy rumour of a new elite title in the works? I loved the space sims too. Wing Commander and X-Wing vs Tie Fighter were great. I still have the original tie fighter on 1.4 floppy somewhere.
Am I childish for chuckling at Tits commenting about the, well, tits? lol Anyways, nice model. It's coming along nicely. Do you intend to add some more pronounced skin pore detail, further down? Or is that beyond the scope of this base mesh?
Thanks for the tip! I think this will do the trick! I still need to tweak the material. This is the first time I've heard about this topic, so i need to read more to see what it is capable of, but I really like it so far. I will explore this more in depth.. Again, thanks for the tip!
here's some progress on tree variations. (color of the leafs is wrong, thats something i will adjust) I really have a hard time to make nice looking foliage, any useful tips on that is greatly appreciated, also any tips & tricks how to nicely lighting a outdoor environment in UE4 is appreciated :)
I did a quick test on Max and a clean inset wont produce that error. By change you got a double vertex on the top tip? cus i got that error result when i add small chamfer on the tip. Try to clean up your model and make sure no overlapping verts.
Maya 2010 fur. 250,000 lil strands of goodness. 5 lights with raytraced shadows and Final Gathering. Maya's fur is rather easy to use. Just plugged in the diffuse from the low poly on to the tips of the fur and made some basic root, scraggle, baldness and tip opacity maps. Et voila.
Very nice stuff! Just started with super sculpey myself, really fun to work with. Do you have any pics of how you set up your skeleton for the sculpts or just general tips for skeletons. Seth. maybe you have any tips on how to build a good skeleton?
That's truly a great tip that goes into more detail and is suitable for my situation. You have my thank again ZacD. Sadly this application is already sent. I will certainly apply your tip in next application. oh, I actually did name two games in my favorite list that they made.
Excellent guys, thanks for the help. It didn't occur to me that I could still Condense to a Single Layer after collapsing and adding a new Vert Paint. (It kind of appears to be a single layer at that point, but it's obviously caching data in the background.) The channel info dialog is a good tip as well. Appreciate the…