Been busy but wanted to try and do some personal practice. Using a concept I found. Can't remember where it came from exactly but possibly off massive black? Anyways about 2 hours of work, I noticed her jaw line needs to come out a tad. Appreciate the feedback in advance![IMG][/img]
Checking out twitchTV today - seems pretty good fun. Currently doing a few bits in modo and photoshop/Quixel. Pretty new to quixel and trying to figure out a decent workflow for the kind of work I want to produce :) So yea, first time twitching if you fancy dropping by please do! http://www.twitch.tv/stormyba
For the topic of Maya, Max and Blender, does it matter when it comes to portfolio nowadays? I mean specifically for modeler positions. I know that in archviz it seems Max is still widely preferred, but when it comes to games it seems not to really matter considering how many jobs list "Maya or equivalent" or "Must know…
I was making a rope and realized that there are a ton of unused polys and verts inside of the center of it. If this was say.. zBrush, I would know all the polys and verts were just on the surface. What is the best way to convert delete the unneeded stuff on the inside that is never seen without taking it to zbrush or what…
A quick little paintover. Just some Curves on the background, and leaving the character as-is. NPCs might also be better keeping the high contrast? I dunno, just an idea. Hope this helps!
I guess I come at this very differently. I'll pause for a second and tell a story about a 3 people I know it will explain my position on this. I know 3 deaf people, very talented artists. 1 is legally deaf but she can hear with super hearing aids but then its not so great. 2 and 3 have been deaf from birth and both have…