So youre the one copying my thread ideas.... just kidding, I think you're executing it well, can we see the control mesh? Also that one raised up part on the circle in the back looks like it has really tight edges but its good
Hey, Like I said in the video, I duplicate the mesh by using the transpose move tool (W) and then clicking and draging on the middle circle while holding CTRL, you need to be without any subdivision to do this, after this you can do a dynamesh to merge everything cleanly
Some new props, Max, Zbrush, xNormal, Ddo, Photoshop I still have not used the Substance Painter but I've been watching some tutorials and looks great, maybe for the throne and some other items I will use it. Inner Circle Small Window Entry door
I have this process blocker thing running, as well as all the turning off of tablet services etc. See the link: http://locksnlatches.blogspot.com/2009/08/remove-visual-rings-circles-from-pen.html Now I don't get any funny business. Worth a try?
Snowfly> In fact, there is already Kuler which is packed with CS4; but it just need to be more integrated ( I mean simple click inside the circle to pick color into photoshop and not into Kuler only) By the way, your color schemer is the most powerful one I've seen so far o_o
Blender cant make it so it has no Vert in the middle of the the circle... It might but I don't think it does. Right now I have it with a pentagon, and the tri count is 314 and if i delete the middle vert and fill it in with two quads it bumps the tri count to 322.. Thank you.
i fixed the circled problems, just needed a goodnights sleep to clear my head lol. and im now using ref pics of myself. kinda like a self portrait model. i dont think it looks anything like me yet but that could be because it's not textured.
Hey guys, I wonder how do you approach unwrapping long and large objects. I could just scale the thing down, but then texturing is not up to quality I would like it to be. Te smaller the unwrap, the blurrier textures are. So what is the best way to unwrap the circle wall part ?
@Vertrucio I'll go ahead and get right on that. I'll post again once I've loosened up the loops a lot more and have baked them down in Marmo. And I'm fine with being a tad out of Marmo territory if everyone else is ;) Like, in the end, it circles back to Marmo so eh.
Does it look double sized? You might be mixing up diameter and radius? 3dsmax uses radius not diameter. Radius is half of the distance across the circle, so half the height of the tire. If your tire is 39, then your cylinders radius should be half, so 19.5. If it's not that, then the model is probably not the right…