Well theirs also model viewers for FFX, FFX-2, FFXII, Kingdom Hearts 1 and 2 on the net made by someone who went by the nick 'yaz0r' (who actually posted here a few times), though his homepage no longer exists. edit, actually their have been some topics about them in the past:…
I have Scott Spencer's book on Zbrush. It's really good. [ame]http://www.amazon.co.uk/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=pd_sim_b_1/276-1761556-4738965[/ame] I'll take a look at the one you recommended as well.
[ QUOTE ] "The North Koreans are closely watching Iran's nuclear negotiations" ... "The main reason why Iran's nuclear issue hasn't reached a final solution is because the United States has adopted the policy of antagonizing Iran" [/ QUOTE ] Sounds like the American way. Don't forget we also antagonize France. Those French…
My last post kinda lacked examples so I found a few of some high poly creatures/heads that might help show you a more denser cage. a puppy http://img188.exs.cx/img188/8343/GM_Wire_WIP_04.jpg http://img188.exs.cx/img188/6238/GM_Body_WIP_13.jpg a head http://img169.echo.cx/img169/476/newerdude97tr.jpg high poly head tutorial…
Heh, yeah, evidence of extreme driving stupidity was on BBC News a week or so ago. Some 22 year old lass putting makeup on while driving (mirror in one hand, lipstick in the other). Dumb as all hell. http://news.bbc.co.uk/1/hi/wales/north_west/4785686.stm
Intended poly count is 4700, use is for a HL2 modification player model. edit* Shortened arms a taaad and modeled a low poly musketoon pistol intender for 3rd person view(just about to take away peg leg). Can anyone guide me to a helpful tutorial on skinning models(preferably one with alpha mapping as well *the hammer and…
The last two issues of PC Gamer (UK) have a guide on building a gaming rig for £476. First issue was the components and putting it together, current issue is overclocking it. I agree with Toomas here, I reckon it would be wiser to through the money at a new rig instead of tryign to squeeze more out of what you already…
Here's a couple animations, a cycle and a little scene type thingie. Walk cycle: 476k Quicktime Long jump: higher res 2.060k Quicktime lower res 619k Quicktime Lemme know whatcha think