[ QUOTE ] Gamedevhosting.com is run by yours truely. [/ QUOTE ] Wow, I like that control panel. After reading your TOS and AUP, you've sold me. No more $120/yr for a measly 100MB and a shitty cp. Sounds like you might have had some malicious subscribers in the past, or maybe you had a great learning experience at DOD...
Maybe at the very least you could come up with one big project. It would have areas you want to improve in . Then spend an hour a day on it. If it's a massivly detailed character that's going to take 120 hours to finish, well hey you can pop out 2-4 great personal projects a year that's better then a lot of people .
He guys, So I made this little robot from a concept. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024 normal map 1 x 128 glow map Engine used : Unity4 I hope…
Just wondering if anyone has noticed that Mudbox is now 10$ a month ($495 outright purchase). For the price differential (about 40% cheaper outright, 6.6x cheaper if perpetual), maybe now it competes better with z-brush? I have used Mudbox a lot and preffer it to z-brush already, but I would be interested in what Z-Brush…
Looking for a good team to join me into creating a 3D computer-animated movie featuring the YouTube Superstar Felix Kjellberg. The movie will last between 90-120 minutes of footage. The movie will debut on YouTube in late 2017, around Christmas, if everything goes fine. Details about the project will be presented in a…
Hello everyone! I am a first-time poster. Just recently, I finished my HD remake of Gobul from Monster Hunter Tri/3 Ultimate. Let me know what you guys think! model You can find some more pictures of my Gobul model on my Artstation: https://www.artstation.com/artwork/w86zwY Post on Monster Hunter World…
Ok I went back to the basic and I applied a lambert to everything in my scene. lightmap: 128 static level lighting: 0.1 : num indirect lighting bounce: 4 indirect lighting quality: 2.0 indirect lighting smooth: 0.6 Build: production We don't see the seam as much but I don't understand why everything is so blocky and low…
Have I mentioned I love watching you progress on this yet? Great stuff so far, I'm looking forward to seeing you continue on. Maybe this site could give you some more ideas for what you can do with the texture- I love everyone's different take on painting their models :)…
At the moment it cost 125 instrucitons and I'm still using full hsl code for my specular and backface term. I'm sure I can leave some other instructions. It use one normal map with specmap in the alpha, a diffuse map with ao in the alpha, a cubemap, a thickness map and two look up texture ( 256*256 ). That's makes lot of…
Thanks :D I've been messing around with rendering and trying to improve my presentation, I think this shows of the detail a bit better. Also been busy with the retop which is at the bottom (just to contradict myself it's badly presented, sorry :p ). It's just under my target, 12k. It's been a while since I left ZBrush so…