A very interesting survey that tries to feel the pulse of the users be it enthusiasts students or professionals. how applications rank? which one is improving? which one is in trouble? and so many cool bits of info. this is their 2009 survey…
Hello polycounters, I started this character for the Retrogasm Art competition 2018, and since I wouldn't be able to finish in time, I decided to keep doing on my own time. The character has 8 UV sets, 115 triangles and was rendered on Marmoset Toolbag. Please take a look and let me know what you think. C&C are more than…
I'm working on a character for my game. (Which will take about 111 years to finish if I'm doing it all by myself...no problem, I'm willing to spend the time :D ) Feel free to encourage me, offer me millions of dollars (or some crits)...;) The concept design and toolbag renders (only the head and the boots are lowres meshes…
Hey guys, I have this level I'm building as part of uni project, it's due next week so I'd really appreciate any help! I'm having an issue of different lighting, or seams between floor pieces Here are pics to better explain what's going on I made a second UV channel for each of the pieces, the small tiles have resolution…
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Hy Guys, I have completed this little robot and I want it to show you and hear if you have any comments on him. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024…
When I link my materials to my color id map, not all of them will load, mainly the MetalPaintedMetal and MetalPaintedBlack. I have also tried not linking any and opening 3Do and and pressing C and shift on a color from my color map, which does show up to define a material, but the material browser wont even load up. I'm…
Hey guys, Having some issues with Ddo 1.8. Working on a project and this has happened a couple of times now where I'll be looking at my model and all the sudden the spec and normals for some of my materials is gone. All the layers for the Albedo will be there, but when I switch to gloss or any map for that matter, half the…
Hi folks! I've been trying for a while now to get the lightmaps working on my modular building set. It's really not that fancy, but for some strange reason I really can't get it to look good. I've attached some screenshots. Maybe you can figure it out why it might not look that good. The Lightmap-Resulution is @ 128. In…