Yeah, edge creasing has been working fine in Maya for a while ... except that besides the subdivision part which works great, the overall implementation is super buggy. For a while (at least 2008 and 2009 if I remember correctly), combining multiple objects containing crease value totally broke. Not sure if this is fully…
Maya 2011's Hypershade is definitely super-slow to open, for me. It was fairly slow in Maya 2008, but it's definitely slower now. The rest of the UI seems as responsive as ever though, the worst part is always the Attribute Editor if you have a lot of history in your selection. Takes ages to refresh, but then again it…
Hmmm, I didn't touch any options which change the default column width of zBrush (I don't even know if it's possible). Currently my screen resolution is 1680*1050. Screenshot (Not P2, but same resolution) : http://www.froyok.fr/archives/uplo/001/1343412254-ZBrush_2012-07-27_20-02-55.jpg
Just realized I never posted the stoopid ingame footage I made for my scene :smiley: https://youtu.be/AeXy9KEzI3E And, for posterity, a couple of renders: https://cdna.artstation.com/p/assets/images/images/006/139/148/large/claudio-piccinni-01.jpg?1496308367 See you guys at the next challenge!
Marla Singer (Helena Bonham Carter) in Fight Club I would model * a base mesh (about 12 000 tries) with a good topology of course, * unwrap it * detail it in Zbrush or Mudbox, and export the second subdivision with its normal map or bump. From there on its a matter of shaders to make your model look realistic.
LOTET, thanks for the praise )) I fixed litlle bit concept of witch. And one more work in progress (concept design of knight in this time) Criticism is extremely interesting ;) full resolution: https://cdn2.artstation.com/p/assets/images/images/001/720/830/large/dmitry-morozov-witch-conept-sheet.jpg?1451725097
There is plugins for max versions 2008-2012. CryENGINE_v3_3_5_2456_FreeSDK.zip\Tools\ The 2011 plug in is CryExport13.dlu or CryExport13_64.dlu It seems that several of the MaxScripts are no longer used. If anyone can figure out how to export models/characters/animations through MaxScript access let me know. :) I don't see…
wii still saddens me considering I've only bought one game since launch...(metroid) and am only going to buy one more game by the end of the year..(galaxy) so that's only two games in an entire year.. :\ sadness. wtb more sweet games. good think 2008 is looking up.
Looks great! I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones. Reminds me a lot of this: http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg
In 3dsmax.ini find for example the [MtlEditorPosition], you should change all lines below this one which contains 4 numbers (e.g MainWindow=827 11 367 808, 827 and 11 are X and Y) Here is a macro which do that: ( max_ini_file = getMAXIniFile() setinisetting max_ini_file "RenderDialogPosition" "Dimension" "200 200 355 792" )