@Justo In Blender you can type additional commands into a live operation and re-run it as many times as you need. One way to copy objects around a circle is: Alt-D (Duplicate Linked) and while it's active type R (initiates rotation) then X, Y, or Z (selects the axis of rotation) then 360/N (where N is the number of…
I am beginning to read into materials for Blender 2.8. How can I define default materials while still retaining the ability to create and preview in the Viewport Shading new materials I create? In the Viewport Shading Tab, previously I had set everything to display everything with a matcap (Lightning>Matcap) and single…
There's a bit of a misunderstanding going on here. The issue is not about the fine differences between each implementation ; but rather, the fact that if a Blender dev comes accross a wishlist stating "Bevel shader", then the request may very well be ignored (and probably rightfully so) because it is already present. Put…
Any way to adjust the snapping distance of the knife tool? I often produce double vertices - because the knife tool doesn't actually snap to the vertex I click on, but places a vertex right next to it. It would also be better to adjust the functionality of the tool. Right now, a vertex is placed right where I click. If I…
@MmAaXx Blender is horrible for me. First a Tool palette at the left side, then a Mesh Menü at the bottom and at the right side the deformer menü. Everything can be used to changes the Polygons in a simple Mesh. I dont know what reason exist to spread the menüs all over the Interface. The 3d cursor is nice but at the stage…
LookDev is basically Eevee, but with instant HDRIs built-in for faster material, reflections etc. viewing. Once you enable both "Scene Lights" and "Scene World", it's identical to "Rendered" which is Eevee if you have Eevee selected instead of Cycles. Also, if you're working with a heavy scene with lots of caclulated…
Hehe yeah this is a very Blenderesque case : under the hood it is actually really quite elegant (as being able to pack while still allowing refreshes from source is truly a great design imho - it allows me to work very safely with all the advantages of working from external textures, while still being certain that I won't…
@fdfxd2 Thanks for the tips :D That U unwrap menu was everything I needed and more! ------- I've been unwrapping quite a few objects now and picking up some speed. To my delight, unwrapping things in Blender isn't quite as bad as I feared at the beginning. In fact, in some areas it's even faster than my previous methods in…
@bakamund : these are all very legitimate needs imho, and there is no need to justify yourself for asking for them. There's always going to be people telling you that you don't need this or that feature, but yeah as said, no need to justify it :) As for Speedflow : if I am not mistaken the addon is not adding any feature…
Well, that's precisely why I believe it is pointless (and dare I say counter-productive) to look at it that way. If the tools, workflows and default hotkeys were exactly the same as Modo ... it would be called Modo. Instead if you are curious about the app just dive in casually without expectations and explore/understand…