The game a few of us at Blitz are working on was just announced http://www.gamesradar.com/disney-epic-mickey-2-power-two-preview-whats-new/ Should get more attention than Puss in Boots has :)
Hi Eric, Nice site design. It's simple and easy to navigate. One minor suggestion would be to put your contact info on the side menu bar, underneath where it says "Erik Chadwick Veteran Game Artist", rather than give it its own section. The site would be that much more simple and it would be one less thing the…
http://www.geforce.com/#/News/articles/epic-tim-sweeney-and-nvidia-talk-samaritan-and-the-future-of-graphics there was a similar pdf version around for a while on the technical background, but this makes a better read.
Epic procedural My love for panel houses and for the brutalist style was reflected in my project. Collected procedural generation, through a node system, it turned out not the most simple node tree. It assembles houses from a set of small parts. With a large number of changeable parameters. finally mastered procedural…
Hello everyone, posting on behalf of our studio Hammerplay, a character we worked on lately part of an experimental project. The character is modeled after the Warrior called Arjuna from one of the Indian Epics. Our artist here went for a slightly stylised look. Would love your thoughts! Thanks!
http://www.battleofthegods.tv/ click on the "epic battle" tab and prepare yourself for an amazing fight that puts any scene in 300 to shame! Marcus Dublin Artist - Kaos Studios
Interesting move from Epic to acquire Shave. I hope this will lead into some progress on xGen. https://www.unrealengine.com/en-US/programs/shave-and-a-haircut/shave-and-a-haircut-v9-6-for-maya [mod edit: because I hate fun, I changed the title to be more informative}