Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…
[ QUOTE ] It's already playable with the Geforce2 I have, perhaps the gffx makes d3 performance worse? I've also heard horror stories of low framerates in Farcry with the card as well, making it seem like the GF2 beats the GFFX in performance. [/ QUOTE ] HELLO wake up, GF2 has no shader support so it doesnt do normal maps…
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
I didn't notice any slowdown with 2010 on my machine. Right now I've got a 950k scene and I'm getting around 120 fps rotating the view around. It drops to around 40 if I enable edged faces for everything and to 75 with a sub-object selection, but it doesn't drop below 30 during normal use (just to see, I applied two…