The "Flat" one is 722 and the "Nice" one is 1278. There will be exactly 10 in the scene which means the nice ones cost ~5000 more tris than the flat ones.
I didn't get down to 200 but 254. Its less than the original and I think a bit of an improvement. Thanks everyone for the advice. The total model is 628.
Sup ppl my first post heres a character I've been workin on 620 tris 2x256x256 textures meant to be general Mortimer from for a few dollars more tell me what u think
The shader is already created. It's the Arnold skin Shader. :) It's the texture maps that will make the difference. Here's a vid to get you started. https://www.youtube.com/watch?v=1v6OWgaESkc&t=625s
I dont have a fast comp enough to play this game so I have not tested myself, but someone might find this article interesting http://www.rockpapershotgun.com/?p=522